Software Developer & Sound Engineer
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MSc in Sound Design and Music Computing
BSc in Computer Science and Engineering
Audio & Game Development
2 Internships
• Past: Game Dev at NeuroInova
• Current: Audio Plugin DSP Dev
Guitarist & Music Producer
Creating music and playing guitar in a band, constantly analyzing workflows to design better tools.
I am a developer working at the intersection of software engineering and creative sound design. Combining my technical background with my passion for music production, I build tools tailored for the modern creator ecosystem.
Previously, during my BSc internship at NeuroInova, I worked as a Game Developer focusing on modernizing legacy games from CreateJS to Konva.js. My role involved conducting research on unit testing and tracing tools, debugging, implementing new levels, and executing the complete tech-stack conversion of core game mechanics.
Currently, I am focused on the active development of ALMA, engineering native audio software with a core emphasis on high-performance DSP and intuitive UI/UX workflows using C++ and JUCE.
Featured Project
ALMA is an all-in-one audio plugin developed in C++ and JUCE. Each of its 5 core macro modules handles a parallel chain of 3 independent effects, allowing users to toggle, stack, and fine-tune individual sub-parameters. It features an adaptive UI layer ("ALMA mode") that translates standard DSP parameters into intuitive terminology for beginners. It includes a factory bank and native custom preset serialization.
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